Junction Point (2011)

Created with Unity3D, this project explores the use of generative algorithms in world design. Explore a vast undersea oceanic world filled with spherical cellular automata in 3D space. Cellular automata shift from one ruleset to another based on how close the player is to the surface of the ocean.



dynamic environment

dynamic environment

dynamic environment

dynamic environment

dynamic environment

Interface design for a world building narrative involving an explorer doing a site survey and scan of these mysterious undersea structures.