Role | Designer | Developer |
Tasks | HCI & Game Design | Software Development |
Client | USC Interactive Media & Games MFA Thesis |
In-game scene where a cloud of emotionally charged words surround and then enter into the mind space (the sphere in the center) creating negative emotion objects.
A screenshot showing gently falling letters. This allows players to personalize the experience by writing their negative thoughts which will appear in the mind space as negative emotion objects to be exhaled away.
Negative emotion objects for the player to eliminate through breathing practice. The red triangles represent negative influences attacking the mind and are guided using a Boids based flocking algorithm with emergent behavior using simple simulation rules.
The player's mission is to exhale away the "anxiety" object by using the microphone as game controller. In stereoscopic mode for VR, this scene conveys a sense of depth and immersion within the mind space. For instance, the center "anxiety" object will appear to fly and fade away in depth as the player breathes out.
The audio waveform lines extending into space give a sense of immediate feedback as they react and visualize the fluctuations in the player's exhalation as are the "smoke rings" emanating from the players perspective.
In-game screenshot of the "win" state when the players has completed a relaxation breathing session.
All images and content copyright Xuan Li 2025